Total War: WARHAMMER - Norsca



Allegiance to the Gods is a mechanic in campaign for Norsca and Wintertooth.

Overview[edit | edit source]

RosterTotal War: WARHAMMER - Norsca

Razing settlements allows the player to gain allegiance with the four Chaos Gods:

Divergent Character Evolution: At the launch of Total War: Warhammer, the Norscan Tribes were a palette swap minor race with a very limited roster and a single unique lord type. But a little over a year later, they were significantly upgraded to be a major faction in their own right, possessing several new units, Legendary Lords and gameplay. Norsca is a savage and brutal land, plagued by lethal winters for more than half the year, and worse, lashed perpetually by raging gales of Chaos energies howling down from the ancient ruins of the fallen Warp Gate resting at the very heart of the northern Chaos Wastes.

  • The Hound (Khorne)
  • The Serpent (Slaanesh)
  • The Crow (Nurgle)
  • The Eagle (Tzeentch)

At the top center of the screen, the Allegiance of the Gods UI element will show your current allegiance level with each God, as well as the potential rewards. Gaining allegiance with more than one God is possible, however ultimately the player must choose one to give full devotion to one God, in order to join Archaon's Chaos Invasion and get The Everchosen's Summons.

However, doing so will incur the wrath of the other Gods, and they will send various factions to attack you:

Challenger of the Eagle
Challenger of the Hound
Challenger of the Serpent
Challenger of the Crow

Total War Warhammer Norsca Guide

Defeating these will reward the player with 1000 money per challenger.

Gaining allegiance[edit | edit source]

Total War: WARHAMMER - Norsca

Total War Warhammer Norsca Best God

Razing settlements generates allegiance:

Raze for the Serpent
  • Razes settlement and erects a Serpent monument, giving allegiance with the Serpent.
  • +6 allegiance with the Serpent, -2 allegiance with each of the other Gods.
Raze for the Eagle
  • Razes settlement and erects an Eagle monument, giving allegiance with the Eagle.
  • +6 allegiance with the Eagle, -2 allegiance with each of the other Gods.
Raze for the Hound
  • Razes settlement and erects a Hound monument, giving allegiance with the Hound.
  • +6 allegiance with the Hound, -2 allegiance with each of the other Gods.
Raze for the Crow
  • Razes settlement and erects a Crow monument, giving allegiance with the Crow.
  • +6 allegiance with the Crow, -2 allegiance with each of the other Gods.
War:

Total War Warhammer Wiki

Rewards[edit | edit source]

NameLevelRequired FavourEffects
The Hound's GazeLevel 130
  • Weapon strength: +10% for all melee units (all forces)
The Hound's FavourLevel 260
  • Weapon strength: +10% for all melee units (all forces)
  • Unit experience gain per turn: +100 (all forces)
Champion of the HoundLevel 3100
  • Unit experience gain per turn: +100 (all forces)
  • Weapon strength: +10% for all melee units (all forces)
  • The Ice-Forged Legion, a regiment of renown, becomes available to recruit.
The Serpent's GazeLevel 130
  • Upkeep: -10% (all forces)
The Serpent's FavourLevel 260
  • Upkeep: -10% (all forces)
  • Lord recruit rank: 5 (all regions)
Champion of the SerpentLevel 3100
  • Upkeep: -10% (all forces)
  • Lord recruit rank: 5 (all regions)
  • Kihar the Tormentor, a special Chaos Sorcerer, will be recruited to fight for your faction.
The Crow's GazeLevel 130
  • Casualty replenishment rate: +20% (all forces)
The Crow's FavourLevel 260
  • Casualty replenishment rate: +20% (all forces)
  • Wound recovery time: -4 turns (all characters)
Champion of the CrowLevel 3100
  • Casualty replenishment rate: +20% (all forces)
  • Wound recovery time: -4 turns (all characters)
  • A devastating plague is unleashed on the world, but your faction is immune
The Eagle's GazeLevel 130
  • Research rate +20% (faction wide)
The Eagle's FavourLevel 260
  • Research rate +20% (faction wide)
  • Winds of Magic starting amount: +20 (all forces)
Champion of the EagleLevel 3100
  • Research rate +20% (faction wide)
  • Winds of Magic starting amount: +20 (all forces)
  • Azrik the Maze Keeper, a mighty Lord of Change, will be recruited for your faction.

Total War Warhammer Norsca Dlc

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